I purchased this Logitech Reach Camera with Clamp-on Base to use at school. Alas, I didn't end up using it! So, other than being taken out of the box, tested and put back in the box, it's basically new. It cost $349 new. I'd love to get $300, but I'm reasonably flexible. (I have two: one with the clamp and one with the base.) Logitech's Description: Logitech Reach is a flexible, intuitive camera that lets you teach without limits. One-hand flexibility allows full 360° rotation to give every student a front-row seat. Dimensions Logitech Reach with Base mount Dimensions above surface in compact mode: Height 23.2 in (59 cm), Width 7.48 in (19 cm), Depth 7.48 in (19 cm) Dimensions above surface in desktop mode: Height 20.87 in (53 cm), Width 21.65 in (55 cm), Depth 7.48 in (19 cm) Weight: 4.05 kg Surface texture: Non marring, grip layer on bottom of base Technical Specifications Coverage & Adjustability Desktop Surface View Area @max zoom out: 11.81 x 21.65in (30x 55 cm) Desktop Surface View Area @max zoom in: 2.76 x 5.12in (7x 13 cm) Magnification/Zoom: 4.3X lossless Independent Lateral Adjustment: single handed with 12.72 in (32.3 cm) of horizontal travel and 360º panning rotation Independent Vertical Adjustment: Multipoint push button to engage 12.20 in (31 cm) of vertical travel Camera Head Adjustment: 360º rotation on camera ring interface, 180º tilt and 360º rotation on ball joint interface Video capture Logitech reach is powered by Logitech Streamcam Max Video Resolution: 1080p/60 fps in MJPEG Lens: Premium Full HD, Glass lens, f/2.0 - focal length 0.15 in (3.7 mm) and 78° DFOV Autofocus Audio Capture: Dual omnidirectional mic with noise reduction filter USB-C Cable with 3 feet (91.5 cm) of length available: Extension cables can be used to provide additional range but may impact max video quality Learn more about logitech streamcam for in-depth features and specifications: https://logitech.com/streamcam System Requirements Logitech Reach offers a plug and play experience over USB-C and can be used with most computers and conferencing or streaming platforms.